Post by Aeschere on Jan 29, 2015 15:52:09 GMT -5
Streamlined list of skills combined from the two others. Skills are independent of one another and do not have prerequisites, except when noted.
If something is in bold, then it is a skill that can be trained and leveled. If something is in italics, then it's a learnable addition to an existing skill, like a weapon crafting proficiency or recipe.
Player Skills
[Ruled by Agility]
Climbing (Includes ability to use ropes to scale terrain)
[Ruled by Dexterity and Constitution]
Swimming (Swimming stamina, depth, and ability to hold breath increases with level)
[Ruled by Constitution]
Extended Weight Limit (Increases inventory size and weight capacity)
[Ruled by Constitution]
Sprinting (Increased movement speed for a short time)
[Ruled by Agility and Constitution]
Escaping (Ability to escape traps and other movement impairing effects)
[Ruled by Agility and Dexterity]
Navigating (Same as Archaeology & Navigation skill; Ability to navigate unknown terrain. Increases the chance of finding towns, cities, and many other features unique to each floor)
[Ruled by Intellect and Luck][/ul][/ul]
[Ruled by Intellect and Luck]
[Ruled by Intellect][/ul]
Straining (Ability to hear sounds from further away. High skill level allows the ability to hear through locked doors)
[Ruled by Intellect]
Lip Reading (Ability to understand speech at a distance by reading lip movements)
[Ruled by Intellect][/ul][/ul]
[Ruled by Dexterity and Luck]
Sneaking (Slowed movement speed and reduced chance of visual and audio detection)
[Ruled by Dexterity]
Disguise (Change appearance, speech, and cursor color temporarily. Chance to avoid detection increases with level)
[Ruled by Intellect and Luck][/ul][/ul]
[Ruled by Dexterity]
Trapping
Trap Dismantling
[Ruled by Dexterity][/ul]
Pickpocketing (Grants the ability to rob players and NPCs. Chance to avoid detection increases with level)
[Ruled by Dexterity and Luck]
Sabotaging (Ability to sabotage objects and structures)
[Ruled by Dexterity and Strength]
Prestidigitation (Slight of hand, “magic tricks,” and object handling subtlety)
[Ruled by Dexterity and Intellect]
Lying (Technical ability to lie to NPCs during conversation. Chance to avoid detection increases with level)
[Ruled by Intellect][/ul][/ul]
[Ruled by Intellect and Luck]
Familiar Communication (Understanding between pet and owner)
[Ruled by Intellect]
Beast Lore
[Ruled by Intellect and Luck]
Forestry (Planting)
[Ruled by Dexterity and Intellect]
Foraging
[Ruled by Dexterity and Luck]
Herb Gathering (Same as Alchemy & Medicine skill)
[Ruled by Dexterity and Intellect]
Plant Lore
[Ruled by Intellect and Luck][/ul][/ul]
Combat Skills
[Ruled by Agility and Dexterity]
Block (Ability to block effectively with a shield)
[Ruled by Constitution and Strength]
Howl (Increases player’s Hate value to nearby NPCs, used by tanks to pull monsters)
[Ruled by Constitution]
Battle Healing (Recovers low HP over time during battle. Leveled up while keeping HP in red zone during fights for extended periods of time)
[Ruled by Constitution]
Meditation (Increases HP regeneration and reduces the duration of negative status effects while entering a mental concentration pose. Obtained from a quest on the 6th floor)
[Ruled by Intellect and Constitution]
Light Metal Equipment (Increases effectiveness of Light Metal Armor)
[Ruled by Constitution and Strength]
Medium Metal Equipment (Increases effectiveness of Medium Metal Armor)
[Ruled by Constitution and Strength]
Heavy Metal Equipment (Increases effectiveness of Heavy Metal Armor)
[Ruled by Constitution and Strength]
Lightweight Shield Equipment (Unlocks ability to use Lightweight Shields and increases their effectiveness)
[Ruled by Constitution and Strength]
Heavyweight Shield Equipment (Unlocks ability to use Heavyweight Shields and increases their effectiveness)
[Ruled by Constitution and Strength]
Spiritual Light (Hate skill)
[Ruled by Constitution]
Fighting Spirit (Hate skill)
[Ruled by Constitution]
[/ul]
Profession Skills
[Ruled by Strength]
Slash Weapon Forging (Swords, axes)
[Ruled by Strength and Dexterity]
Thrust Weapon Forging (Daggers, spears)
[Ruled by Strength and Dexterity]
Other
Throwing Weapons
[Ruled by Strength and Dexterity]
[/ul][/ul]
Armor Forging
[Ruled by Strength and Dexterity]
Medium Metal Armor Forging (Heavy mail, light plate)
[Ruled by Strength and Dexterity]
Heavy Metal Armor Forging (Heavy plate)
[Ruled by Strength and Dexterity]
Lightweight Shield Forging
[Ruled by Strength and Dexterity]
Heavyweight Shield Forging
[Ruled by Strength and Dexterity]
[/ul]
Utility
[Ruled by Strength and Dexterity]
Prospecting (Detect ores)
[Ruled by Intellect]
Metal Refining (Smelt ore)
[Ruled by Dexterity]
Metal Equipment Repairing
[Ruled by Strength and Dexterity]
Heraldry (Same as Cloth & Leather Armor Crafting skill; Allows the player to customize the color of, and apply guild crests to armor and weapons)
[Ruled by Dexterity and Intellect][/ul][/ul][/ul]
[Ruled by Dexterity]
Sewing/Tailoring
[Ruled by Dexterity][/ul]
Skinning
[Ruled by Dexterity]
Tanning
[Ruled by Dexterity and Intellect]
Leather Armor Crafting
[Ruled by Dexterity]
Heavy Leather Armor Crafting
[Ruled by Dexterity][/ul]
Leather Equipment Repairing
[Ruled by Dexterity]
Heraldry (Same as Blacksmithing Utility skill; Allows the player to customize the color of, and apply guild crests to armor and weapons)
[Ruled by Dexterity and Intellect][/ul][/ul]
[Ruled by Intellect and Luck]
Tools Appraisal
[Ruled by Intellect and Luck]
Art Appraisal
[Ruled by Intellect and Luck]
Artifact Appraisal (Same as Archaeology skill)
[Ruled by Intellect and Luck][/ul]
Lore
[Ruled by Intellect and Luck]
Tools Lore
[Ruled by Intellect and Luck]
Art Lore (Same as Fine Arts skill)
[Ruled by Intellect and Luck]
Artifact Lore (Same as Archaeology skill)
[Ruled by Intellect and Luck]
[/ul]
Purchase Negotiation (Allows customer to negotiate price more effectively)
[Ruled by Intellect]
Sales Negotiation (Allows selling item above and below value more successfully)
[Ruled by Intellect]
Bartering (Non-currency trade)
[Ruled by Intellect]
Smuggling (Sell goods if blacklist is in effect)
[Ruled by Intellect and Dexterity][/ul][/ul]
Weaving (Same as Cloth & Leather Armor Crafting skill)
[Ruled by Dexterity]
Gem Cutting
[Ruled by Dexterity]
Jewelry Crafting
[Ruled by Dexterity]
Art Lore (Same as Trade Skill)
[Ruled by Intellect and Luck]
Musical Instrument
[Ruled by Dexterity and Intellect]
Violin
…etc.[/ul][/ul][/ul]
[Ruled by Dexterity and Luck][/ul]
Drug Mixing
[Ruled by Intellect and Dexterity]
Medium Healing Potion (1/4 heal)
Strong Healing Potion (1/3 heal)
…etc.[/ul]
Toxicology
[Ruled by Intellect and Dexterity]
Create Poison
[Ruled by Intellect and Dexterity][/ul]
Herb Gathering
[Ruled by Dexterity and Intellect][/ul][/ul]
Artifact Appraisal (Same as Trade skill)
[Ruled by Intellect and Luck]
Artifact Lore (Same as Trade skill)
[Ruled by Intellect and Luck]
Navigating (Same as Physical Skill; Ability to navigate unknown terrain. Increases the chance of finding towns, cities, and many other features unique to each floor)
[Ruled by Intellect and Luck]
Area Lore
[Ruled by Intellect and Luck]
Cartography (Ability to create maps of areas)
[Ruled by Intellect and Dexterity][/ul][/ul]
Fishing
[Ruled by Dexterity and Luck]
Cooking
[Ruled by Dexterity and Intellect][/ul][/ul]
Edits:
If something is in bold, then it is a skill that can be trained and leveled. If something is in italics, then it's a learnable addition to an existing skill, like a weapon crafting proficiency or recipe.
Player Skills
[Ruled by Agility]
Climbing (Includes ability to use ropes to scale terrain)
[Ruled by Dexterity and Constitution]
Swimming (Swimming stamina, depth, and ability to hold breath increases with level)
[Ruled by Constitution]
Extended Weight Limit (Increases inventory size and weight capacity)
[Ruled by Constitution]
Sprinting (Increased movement speed for a short time)
[Ruled by Agility and Constitution]
Escaping (Ability to escape traps and other movement impairing effects)
[Ruled by Agility and Dexterity]
Navigating (Same as Archaeology & Navigation skill; Ability to navigate unknown terrain. Increases the chance of finding towns, cities, and many other features unique to each floor)
[Ruled by Intellect and Luck][/ul][/ul]
[Ruled by Intellect and Luck]
[Ruled by Intellect][/ul]
Straining (Ability to hear sounds from further away. High skill level allows the ability to hear through locked doors)
[Ruled by Intellect]
Lip Reading (Ability to understand speech at a distance by reading lip movements)
[Ruled by Intellect][/ul][/ul]
[Ruled by Dexterity and Luck]
Sneaking (Slowed movement speed and reduced chance of visual and audio detection)
[Ruled by Dexterity]
Disguise (Change appearance, speech, and cursor color temporarily. Chance to avoid detection increases with level)
[Ruled by Intellect and Luck][/ul][/ul]
[Ruled by Dexterity]
Trapping
Trap Dismantling
[Ruled by Dexterity][/ul]
Pickpocketing (Grants the ability to rob players and NPCs. Chance to avoid detection increases with level)
[Ruled by Dexterity and Luck]
Sabotaging (Ability to sabotage objects and structures)
[Ruled by Dexterity and Strength]
Prestidigitation (Slight of hand, “magic tricks,” and object handling subtlety)
[Ruled by Dexterity and Intellect]
Lying (Technical ability to lie to NPCs during conversation. Chance to avoid detection increases with level)
[Ruled by Intellect][/ul][/ul]
[Ruled by Intellect and Luck]
Familiar Communication (Understanding between pet and owner)
[Ruled by Intellect]
Beast Lore
[Ruled by Intellect and Luck]
Forestry (Planting)
[Ruled by Dexterity and Intellect]
Foraging
[Ruled by Dexterity and Luck]
Herb Gathering (Same as Alchemy & Medicine skill)
[Ruled by Dexterity and Intellect]
Plant Lore
[Ruled by Intellect and Luck][/ul][/ul]
Combat Skills
[Ruled by Agility and Dexterity]
Block (Ability to block effectively with a shield)
[Ruled by Constitution and Strength]
Howl (Increases player’s Hate value to nearby NPCs, used by tanks to pull monsters)
[Ruled by Constitution]
Battle Healing (Recovers low HP over time during battle. Leveled up while keeping HP in red zone during fights for extended periods of time)
[Ruled by Constitution]
Meditation (Increases HP regeneration and reduces the duration of negative status effects while entering a mental concentration pose. Obtained from a quest on the 6th floor)
[Ruled by Intellect and Constitution]
Light Metal Equipment (Increases effectiveness of Light Metal Armor)
[Ruled by Constitution and Strength]
Medium Metal Equipment (Increases effectiveness of Medium Metal Armor)
[Ruled by Constitution and Strength]
Heavy Metal Equipment (Increases effectiveness of Heavy Metal Armor)
[Ruled by Constitution and Strength]
Lightweight Shield Equipment (Unlocks ability to use Lightweight Shields and increases their effectiveness)
[Ruled by Constitution and Strength]
Heavyweight Shield Equipment (Unlocks ability to use Heavyweight Shields and increases their effectiveness)
[Ruled by Constitution and Strength]
Spiritual Light (Hate skill)
[Ruled by Constitution]
Fighting Spirit (Hate skill)
[Ruled by Constitution]
[/ul]
Profession Skills
[Ruled by Strength]
Slash Weapon Forging (Swords, axes)
[Ruled by Strength and Dexterity]
Thrust Weapon Forging (Daggers, spears)
[Ruled by Strength and Dexterity]
Other
Throwing Weapons
[Ruled by Strength and Dexterity]
[/ul][/ul]
Armor Forging
[Ruled by Strength and Dexterity]
Medium Metal Armor Forging (Heavy mail, light plate)
[Ruled by Strength and Dexterity]
Heavy Metal Armor Forging (Heavy plate)
[Ruled by Strength and Dexterity]
Lightweight Shield Forging
[Ruled by Strength and Dexterity]
Heavyweight Shield Forging
[Ruled by Strength and Dexterity]
[/ul]
Utility
[Ruled by Strength and Dexterity]
Prospecting (Detect ores)
[Ruled by Intellect]
Metal Refining (Smelt ore)
[Ruled by Dexterity]
Metal Equipment Repairing
[Ruled by Strength and Dexterity]
Heraldry (Same as Cloth & Leather Armor Crafting skill; Allows the player to customize the color of, and apply guild crests to armor and weapons)
[Ruled by Dexterity and Intellect][/ul][/ul][/ul]
[Ruled by Dexterity]
Sewing/Tailoring
[Ruled by Dexterity][/ul]
Skinning
[Ruled by Dexterity]
Tanning
[Ruled by Dexterity and Intellect]
Leather Armor Crafting
[Ruled by Dexterity]
Heavy Leather Armor Crafting
[Ruled by Dexterity][/ul]
Leather Equipment Repairing
[Ruled by Dexterity]
Heraldry (Same as Blacksmithing Utility skill; Allows the player to customize the color of, and apply guild crests to armor and weapons)
[Ruled by Dexterity and Intellect][/ul][/ul]
[Ruled by Intellect and Luck]
Tools Appraisal
[Ruled by Intellect and Luck]
Art Appraisal
[Ruled by Intellect and Luck]
Artifact Appraisal (Same as Archaeology skill)
[Ruled by Intellect and Luck][/ul]
Lore
[Ruled by Intellect and Luck]
Tools Lore
[Ruled by Intellect and Luck]
Art Lore (Same as Fine Arts skill)
[Ruled by Intellect and Luck]
Artifact Lore (Same as Archaeology skill)
[Ruled by Intellect and Luck]
[/ul]
Purchase Negotiation (Allows customer to negotiate price more effectively)
[Ruled by Intellect]
Sales Negotiation (Allows selling item above and below value more successfully)
[Ruled by Intellect]
Bartering (Non-currency trade)
[Ruled by Intellect]
Smuggling (Sell goods if blacklist is in effect)
[Ruled by Intellect and Dexterity][/ul][/ul]
Weaving (Same as Cloth & Leather Armor Crafting skill)
[Ruled by Dexterity]
Gem Cutting
[Ruled by Dexterity]
Jewelry Crafting
[Ruled by Dexterity]
Art Lore (Same as Trade Skill)
[Ruled by Intellect and Luck]
Musical Instrument
[Ruled by Dexterity and Intellect]
Violin
…etc.[/ul][/ul][/ul]
[Ruled by Dexterity and Luck][/ul]
Drug Mixing
[Ruled by Intellect and Dexterity]
Medium Healing Potion (1/4 heal)
Strong Healing Potion (1/3 heal)
…etc.[/ul]
Toxicology
[Ruled by Intellect and Dexterity]
Create Poison
[Ruled by Intellect and Dexterity][/ul]
Herb Gathering
[Ruled by Dexterity and Intellect][/ul][/ul]
Artifact Appraisal (Same as Trade skill)
[Ruled by Intellect and Luck]
Artifact Lore (Same as Trade skill)
[Ruled by Intellect and Luck]
Navigating (Same as Physical Skill; Ability to navigate unknown terrain. Increases the chance of finding towns, cities, and many other features unique to each floor)
[Ruled by Intellect and Luck]
Area Lore
[Ruled by Intellect and Luck]
Cartography (Ability to create maps of areas)
[Ruled by Intellect and Dexterity][/ul][/ul]
Fishing
[Ruled by Dexterity and Luck]
Cooking
[Ruled by Dexterity and Intellect][/ul][/ul]
Edits: